flow * webgpu
200,000 particles, GPU-resident, advected by curl noise and your cursor. Three.js TSL compute — WebGPU where the browser has it, transform-feedback WebGL 2 everywhere else. Move over the canvas to perturb the field.
waking the gpu…
200,000 particles, GPU-resident, advected by curl noise and your cursor. Three.js TSL compute — WebGPU where the browser has it, transform-feedback WebGL 2 everywhere else. Move over the canvas to perturb the field.